Looking for one of the best gun-oriented builds for Bebop in Deadlock? The community build “KING OF FIRE RATE. UltraGUNBOP.” by player strmx leans into attack speed and bullet damage, then closes out games with a Curse plus Shadow Weave core. This guide walks you through the exact items to buy at each stage, the skill order to follow, and where to find builds like this one in the first place.
Data note: Everything below is community-reported from Deadlock Tracker, a community build library and stats tracker. It is not officially confirmed by Valve and reflects the build as submitted by its author (strmx, a top-2% player). Item costs and tiers can shift between patches — always double-check numbers in-game.
Where to Find Deadlock Builds (Including This One)
If you’re wondering where to find good builds for Deadlock, this build lives on Deadlock Tracker, a community-run library and stats tracker where players publish, browse, and rate builds. That’s the source of the “UltraGUNBOP” list.
A few reliable ways to find builds in general:
- The in-game build browser — Deadlock lets you browse and equip community builds directly inside the client, so you can search a hero and load a popular list without leaving the game.
- Community build libraries like Deadlock Tracker — these track stats and popularity, which makes it easier to find builds that are actually performing for other players rather than a random forum post.
- Creator and streamer profiles — builds published and updated for the “new patch” (as this one is) tend to stay current, since authors refresh them after balance changes.
How to load this build: open the build browser for Bebop, search the build name “KING OF FIRE RATE. UltraGUNBOP.” or the author strmx, and equip it. Once equipped, the item list and skill order below are what you’ll be building toward.

Early Game: Stack Fire Rate and Bullets
Your opening buys are all about firing faster and hitting harder while staying alive. Prioritize the cheap attack-speed and bullet-damage pieces first so you can start trading early.
On start, work toward this core set:
- Hollow Point Ward — T1, 500
- Rapid Rounds — T1, 500
- Basic Magazine — T1, 500
- Spirit Strike — T1, 500
- Extra Health — T1, 500
- Sprint Boots — T1, 500
- Swift Striker — T2, 1,250
- Combat Barrier — T2, 1,250
- Bullet Resist Shredder — T2, 1,250
The throughline here is attack speed plus bullet damage (Rapid Rounds, Swift Striker, Basic Magazine) layered with survivability (Combat Barrier, Extra Health). Bullet Resist Shredder helps your shots bite through armored targets, while Sprint Boots and Spirit Strike smooth out your early movement and trades.
Mid Game: Add Utility and Pressure
Once your early gun core is online, the build pivots into utility that helps you control fights and stick to targets.
- Silence Glyph — T3, 3,000
- Hunter’s Aura — T3, 3,000
- Slowing Bullets — T2, 1,250
This stage is where the build shifts from “shoot faster” to “shoot faster and keep enemies from escaping.” Silence Glyph and Slowing Bullets add pressure and lock-down, while Hunter’s Aura supports your team’s damage output in extended fights.

Late Game: Curse + Shadow Weave Core
The build’s defining late-game identity is its “Curse + Shadow Weave” core, backed up by heavy damage and defensive utility.
- Curse — T4, 6,500
- Glass Cannon — T4, 6,500
- Shadow Weave — T4, 6,500
- Veil Walker — T3, 3,000
- Soul Rebirth — T4, 6,300
- Enchanter’s Barrier — T2, 1,250
Curse and Shadow Weave form the centerpiece, with Glass Cannon pushing your damage to the stratosphere and Soul Rebirth plus Enchanter’s Barrier keeping you alive long enough to keep firing. Veil Walker rounds out the escape and repositioning tools.

Situational and Flex Picks
The author also lists a pool of “extra useful” items flagged as part of the build update for the new patch. These are situational — swap them in depending on the enemy composition and matchup.
- Healbane — T2, 1,250
- Withering Whip — T2, 1,250
- Decay — T2, 1,250
- Enduring Speed — T2, 1,700
- Knockdown — T3, 3,000
- Toxic Bullets — T3, 3,000
- Magic Carpet — T4, 6,300
- Leech — T4, 6,500
- Healing Rite — T1, 500
Use these as answers to specific problems: anti-heal options (Healbane, Decay, Toxic Bullets) against sustain-heavy enemies, disrupt tools (Knockdown, Withering Whip) against slippery carries, and extra mobility or sustain (Magic Carpet, Enduring Speed, Leech, Healing Rite) when you’re getting caught out.
Bebop Skill Build and Level Order
Per the community list, prioritize Bebop’s four abilities across the early levels, with pick-up markers reported at levels 1, 2, and 5:
- Uppercut
- Sticky Bomb
- Hook
- Hyper Beam
Level up your priority ability first, then fill in the others following the 1 / 2 / 5 markers, and keep investing in your strongest tool as the game progresses.

Quick Tips for Playing UltraGUNBOP
- Commit to the fire-rate fantasy. Bebop’s damage here comes from sustained bullet pressure, so don’t skip the cheap attack-speed items early — they snowball your farm and trades.
- Time your late-game core. Curse and Shadow Weave are expensive T4 items; plan your economy so you can hit them without stalling on defense.
- Keep the flex list handy. The “extra useful” items are matchup answers, not a fixed build order — be ready to swap.
- Verify patch numbers. Because this is community-reported data, item costs and tiers may change; check the current in-game values before you buy.
About This Build and Its Source
This build — “KING OF FIRE RATE. UltraGUNBOP.” — was created by strmx, a player reported to be in the top 2% of Deadlock players, and published as a gun-oriented, fire-rate-focused Bebop list that was updated for a new patch. The data comes from Deadlock Tracker, a community build library and stats tracker, which is not affiliated with Valve Corporation. Treat all item tiers, costs, and skill markers here as community-reported guidance rather than confirmed game data.