| Runed Gauntlets | Legendary — Old Gods, New Blood | In game | giveitem upgrade_runed_gauntlets |
| Infinite Rounds | Legendary — Old Gods, New Blood | In game | giveitem upgrade_infinite_rounds |
| Eldritch Shot (also listed as Haunting Shot) | Legendary — Old Gods, New Blood | In game | giveitem upgrade_eldritch_shot |
| Shadow Strike | Legendary — Old Gods, New Blood | In game | giveitem upgrade_shadow_strike |
| Unstable Concoction | Legendary — Old Gods, New Blood | In game | giveitem upgrade_unstable_concoction |
| Eternal Gift | Legendary — Old Gods, New Blood | In game | giveitem upgrade_eternal_gift |
| Shrink Ray | Legendary — Old Gods, New Blood | In game | giveitem upgrade_shrink_ray |
| Mystical Piano | Legendary — Old Gods, New Blood | In game | giveitem upgrade_mystical_piano |
| Omnicharge Pendant | Legendary — Old Gods, New Blood | Takes an optional 0-3 argument on its spawn command | giveitem upgrade_omnicharge_pendant |
| Prism Blast | Legendary — Old Gods, New Blood | In game | giveitem upgrade_prism_blast |
| Nullification Aura | Legendary — Old Gods, New Blood | In game | giveitem upgrade_nullification_aura |
| Cloak of Opportunity | Legendary — Old Gods, New Blood | In game | giveitem upgrade_cloak_of_opportunity |
| Electric Slippers (listed as "Eletric Slippers") | Legendary — Old Gods, New Blood | In game | giveitem upgrade_electric_slippers |
| Celestial Guidance (also listed as Celestial Blessing) | Legendary — Old Gods, New Blood | In game | giveitem upgrade_celestial_guidance |
| Icarus Wings | Legendary — Old Gods, New Blood | In game | giveitem upgrade_icarus_wings |
| Patron's Blessing (also listed as Mystic Conduit) | Legendary — Old Gods, New Blood | In game | giveitem upgrade_patrons_blessing |
| Frostbite (also listed as Frostbite Charm) | Legendary — Old Gods, New Blood | Spawn command takes an optional 0-3 argument | giveitem upgrade_shivas_bracelet |
| Apex Combat | Legendary — Old Gods, New Blood | Listed in the update dump but not in game | — |
| Ancient Shielding | Legendary — Old Gods, New Blood | Listed in the update dump but not in game | — |
| Shadow Step | Legendary — Old Gods, New Blood | Listed in the update dump but not in game | — |
| Timeless Emblem | Legendary — Old Gods, New Blood | Listed in the update dump but not in game | — |
| Haunting Scream | Legendary — Old Gods, New Blood | Listed in the update dump but not in game | — |
| Aerial Mastery | Legendary — Old Gods, New Blood | Listed in the update dump but not in game | — |
| Close Range | Tier I | Grants melee resistance and bonus weapon damage when the shot target is at close range | — |
| Life-Giving Shot | Tier I | Next shot heals for 50 against heroes and 20 against souls / non-heroes | — |
| High-Velocity Rounds | Tier I | Increases bullet velocity by 60% and weapon damage by 8% | — |
| Rapid Shooting | Tier I | Increases fire rate by 9% | — |
| Extended Magazine | Tier I | Increases max ammo by 30% and weapon damage by 8% | — |
| Headshot Booster | Tier I | Grants bonus health and extra weapon damage on the next headshot against an enemy hero | — |
| Monster Rounds | Tier I | Increases damage to and bullet resistance from non-heroes, plus out-of-combat regeneration | — |
| Active Reload | Tier II | Rewards a timed reload press with bonus fire rate, bullet lifesteal and move speed | — |
| Quick Shooter | Tier II | Increases fire rate by 20% | — |
| Decay | Anti-heal | Used to counter heroes with healing | — |
| Healbane | Anti-heal | Used to counter heroes with healing | — |
| Toxic Bullets | Anti-heal | Used to counter heroes with healing | — |
| Reactive Barrier | Defensive | Counters stuns and enemy abilities (e.g. counters Mirage's tornado) | — |
| Slowing Bullets | Utility | Slows enemies down and builds into Silencer | — |
| Silencer | Utility | Built from Slowing Bullets | — |
| Ethereal Shift | Defensive | Used to survive, escape and wait out enemy ultimates | — |
| Debuff Remover | Utility | Removes enemy debuffs such as bombs, traps and passives | — |
| Debuff Reducer | Utility | Reduces the effective duration of enemy debuffs | — |
| Rescue Beam | Support | Saves allies from enemy abilities | — |
| Knockdown | Disabling | Used to interrupt or stop enemy heroes and ultimates | — |
| Curse | Disabling | Used to prevent or replace Knockdown against several heroes | — |
| Unstoppable | Defensive | Counters crowd-control effects | — |
| Return Fire | Counter | Counters primary fire and ultimates by returning fire | — |
| Warp Stone | Mobility | Used to escape enemy abilities and ultimates | — |
| Metal Skin | Defensive | Counters bullet-based primary fire and ultimates | — |
| Silence Glyph | Disabling | Silences enemies and prevents ultimates | — |
| Extra Stamina | Mobility | Used to escape abilities and counter slowing effects | — |
| Bullet Armor | Armor | Mitigates bullet damage | — |
| Spirit Armor | Armor | Mitigates spirit damage | — |
| Slowing Hex | Utility | Slows enemies and shuts down movement abilities | — |
| Withering Whip | Debuff | Reduces an enemy's damage output | — |
| Suppressor | Debuff | Reduces an enemy's damage output | — |
| Healing Rite | Laning | A healing purchase during laning | — |
| Inhibitor | High-tier fire purchase | Listed as an example of an expensive high-tier fire purchase | — |
| Pristine Emblem | High-tier purchase | Listed as an example of an expensive high-tier purchase | — |
| Majestic Leap | Mobility | Referenced as a movement ability | — |
| Veil Walker | Mobility | Referenced as a movement item | — |
| Sprint Boots | Mobility | Referenced as a movement upgrade | — |
| Refresher | Cooldown | Referenced as resetting a cooldown / ability | — |
| Recharging Rush | City Never Sleeps | Dealing significant Weapon Damage replenishes a charge for each of your charged abilities | — |
| Ballistic Enchantment | City Never Sleeps | Imbue an ability with increased range; dealing damage with that ability grants increased weapon damage per target hit | — |
| Corrupted Items (e.g. Corrupted Ricochet, Corrupted Recharge) | City Never Sleeps — The Broker | High-tier items exchanged by The Broker for Corrupted versions; each match all corrupted items gain random negative attributes from a predefined set | — |