What the “Train, Unstoppable” Build Actually Does
Victor is a brawler: a patchwork man stitched from unknown corpses, woken on a slab with no memory of his maker. His kit turns pain into power and lets him explode back to life whenever he is killed. The community-reported build below — listed as Victor The Train, Unstoppable Build — leans hard into that identity. It is a spirit-and-sustain build that wants Victor to stay in the middle of the fight, keep healing, and keep dealing escalating damage until he is literally unstoppable.
The build runs 18 core items with 15 optional swaps, for a total build cost of around 54,400 souls. It is split into three purchase phases so that you always know what to buy next. Treat this as a popular community build, not an officially confirmed or Valve-endorsed loadout — item values and pick rates shift with every patch.
The full source data also comes from Deadlocked.gg, described as “Stats, builds and tier lists for every Deadlock hero; independent, always synced to the current patch,” and is not affiliated with Valve Corporation. Everything below is community-reported, so confirm current numbers in-game before you commit souls.

How to Buy the Build, Phase by Phase
The build’s structure is simple: fill your early slots cheaply, stabilise your core in the mid game, then spike into heavy late-game damage. Buy in this order and you will rarely be caught with an empty slot.
Phase 01 — Early Game (4,800 souls)
Your opening five items are Extra Regen (800), Extra Spirit (800), Healing Booster (1,600), Mystic Expansion (800, imbued into Aura of Suffering) and Extra Charge (800). This phase is about survival and lane sustain, not burst. Extra Regen and Healing Booster keep Victor’s self-healing ticking, Extra Spirit and Extra Charge feed the ability-based damage this build is built around, and Mystic Expansion is deliberately imbued into Aura of Suffering to widen the pressure that aura puts on nearby enemies. If the lane is rough or you want a flex slot, the optional early buys are Golden Goose Egg (800), Healing Rite (800), Rebuttal (800) and Suppressor (1,600).
Phase 02 — Mid Game (14,400 souls)
Once you have souls to spend, move into the seven core mid items: Torment Pulse (3,200), Enduring Speed (1,600), Spirit Lifesteal (1,600), Mystic Vulnerability (1,600), Compress Cooldown (1,600, imbued into Shocking Reanimation), Improved Spirit (1,600) and Superior Cooldown (3,200). This is where the build starts to feel like a train: Spirit Lifesteal and Improved Spirit increase your sustain and spirit output, while the cooldown items let you cycle your abilities more often — Shocking Reanimation gets the Compress Cooldown imbue so that its revive-style payoff comes back faster. Optional mid-game buys are Warp Stone (3,200), Spirit Resilience (3,200), Bullet Resilience (3,200) and Weighted Shots (3,200), which you can slot in against heavy spirit, bullet, or mobility pressure.

Phase 03 — Late Game (35,200 souls)
The late phase is the most expensive and carries the biggest power spike: Greater Expansion (3,200), Escalating Exposure (6,400), Infuser (6,400), Scourge (6,400), Transcendent Cooldown (6,400) and Boundless Spirit (6,400). At this point you are stacking spirit damage on top of Extended cooldown reduction, so Victor keeps scaling as fights drag on. Your optional late items form a deep flex pool: Ethereal Shift (6,400), Unstoppable (6,400) (the namesake defensive tool for fighting through crowd control), Refresher (6,400), Metal Skin (3,200), Spellbreaker (6,400), Plated Armor (6,400) and Juggernaut (6,400). Pick these based on what is killing you — armour and Metal Skin against bullet damage, Spellbreaker against burst abilities, Unstoppable or Ethereal Shift when you need to survive a lockdown.
How to Level Victor’s Abilities
The community’s most popular skill path follows a simple rhythm: unlock all four abilities first, then spend Ability Points on upgrades in tier order — T1 is the first upgrade and costs +1 AP, T2 is the second upgrade at +2 AP, and T3 is the final upgrade at +5 AP. The four abilities tracked are Pain Battery, Jumpstart, Aura of Suffering and Shocking Reanimation.
The important thing to understand is that ability unlocks and Ability Points are separate resources. Unlocking a skill and upgrading it are two different spends, and it is completely normal to bank a point or two and rush a key upgrade instead of spreading AP evenly. The build’s two imbued items hint at which abilities matter most: Aura of Suffering (via Mystic Expansion) is your sustained pressure tool, and Shocking Reanimation (via Compress Cooldown) is your comeback tool.

Matchups and Where This Build Wins
Community win-rate data suggests this Victor playstyle performs best alongside certain teammates and struggles into a specific set of opponents. Reported strong pairings include Billy (61.0%), Mo & Krill (60.8%), Paige (59.9%), Seven (59.4%) and Graves (58.8%). Reported weak matchups cluster near even — Ivy (50.1%), Yamato (50.7%), Calico (51.2%), Kelvin (51.2%) and Vyper (51.5%) — meaning they are only slightly unfavourable rather than hard counters.
For context on the wider hero pool, related heroes are listed by tier and win rate as Abrams (A, 52.0%), Kelvin (A, 53.9%), Bebop (D, 46.0%), Mo & Krill (A, 52.9%) and Shiv (C, 46.4%). Note that hero win rates are population averages and depend on patch, rank and sample size — do not treat them as fixed truth.

Where to Find Builds Like This One
If you are hunting for more Deadlock builds, the source of this loadout — Deadlocked.gg — publishes stats, builds and tier lists for every hero and states it is always synced to the current patch, which makes it a solid starting point for finding the best current Deadlock builds and comparing Deadlock best heroes by win rate. Beyond dedicated stat sites, use the in-game community build browser to import builds directly, then adapt them item by item.
The key habit when hunting for the Deadlock best builds: check the last-updated date and item values before you copy anything, because a build that dominated one patch can fall off the next. Import, test in a match or two, and keep the flex slots you actually use.
Quick Tips for Playing the Train
- Buy in phase order. The build is priced as three stages — 4,800 souls early, 14,400 mid, 35,200 late — so resist skipping ahead into expensive late items before your cheap sustain core is online.
- Keep your imbues matching the build. Mystic Expansion belongs on Aura of Suffering and Compress Cooldown belongs on Shocking Reanimation; moving them weakens the synergy the build is designed around.
- Bank AP deliberately. Since unlocks and Ability Points are separate, saving a point to rush a key T2/T3 upgrade is a normal, intended part of the leveling pattern.
- Use the optional pool as a toolbox. The 15 optional items are your answers to specific problems — defence, anti-CC, or burst protection — not extra items you need to buy every game.