| Abrams | Bruiser / frontliner | Stuns and self-healing | Anti-heal, barrier, and slow items |
| Bebop | Hook initiator | Hook, Uppercut, and bombs | Barrier, debuff-removal, and rescue items |
| Dynamo | Teamfight controller | Area abilities and ultimate | Barrier, control, and rescue items |
| Grey Talon | Airborne marksman | Traps and airborne play | Debuff reduction, Knockdown, and Ethereal Shift |
| Haze | Primary-fire carry | Primary fire and ultimate | Return Fire, Knockdown, and defensive items |
| Infernus | Damage-over-time carry | Passive damage and healing | Debuff reduction, anti-heal, and slowing items |
| Ivy | Mobile support | Abilities and healing | Mobility, anti-heal, and silence items |
| Kelvin | Healing support | Slowing and healing | Mobility, anti-heal, and silence items |
| Lady Geist | Sustain / drain | Strong self-sustain | Armor, anti-heal, and Silence/Curse items |
| Lash | Mobility initiator | Movement-based disruption | Silence, slow, and Knockdown items |
| McGinnis | Zone controller | Turrets and slowness | Monster Rounds, mobility, and damage-reduction items |
| Mirage | Displacement caster | Tornado | Reactive Barrier |
| Seven | Late-game carry | High damage when fed | No single hard counter listed — community frames him as a threat only once fed |
| Vindicta | Community favorite | Frequently cited as a favorite to play | No specific counterplay listed |
| Graves | Community favorite | Frequently cited as a favorite to play | No specific counterplay listed |
| Shiv | Dedicated main | Played almost exclusively by some players | No specific counterplay listed |
| Vyper | Divisive threat | Community-reported as "ruining games" | No specific counterplay listed |
| Victor | Performance-linked pick | Guides link his results to the player's real-life mood | No specific counterplay listed |
| Holliday | Community pick | Community humor built around "suffering" | No specific counterplay listed |